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Scott Heimendinger's avatar

I love your writing and this is no exception. I recently got off the sidelines and purchased my first real robot: a uFactory XArm-6. The specs don't compete with the big name brands, but it was a quarter of the price of a name brand option. More critically, though, I sat through the software demos of some of the big name brands and I was horrified. Their IDEs are meant for an expert who can spend weeks programming a robot to do one task on a loop forever. My robot's job changes from day to day, and I'm the poor sap stuck programming it.

So my decision wasn't driven just by dollars, nor by open source, well-documented APIs, but also by the GUI that I could download, connect, press record, wave my robot arm around, and play back the action in 30 seconds of work. From there, everything else is learning.

I can't wait until I've got RoboGPT and layers of neato software abstract away object recognition, path planning, and the other stuff and I can talk to it like Jarvis. But in the meantime, I've got Blockly, Python, and physical collision detection keeping me up and running.

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Thomas Nguyen's avatar

Just read your article on IEEE and thought it's fascinating, as if you're reading my mind.

I have been a hobbyiest for a long time and have found that robotics has a lot of potential as a creative outlet but all of the BS gets in the way.

I have been building robotics projects to help the process of hobbyiest robotics easier & scalable. But it's a lonely path

I'm glad that there are still people pondering questions as you are.

Hope you are doing well!

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